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Number Buffet

Lançamentos de dados

Role qualquer notação de dados — 3d6, d20, 2d10+5 — e veja cada dado individualmente ao lado do total.

3 min de leitura

Configurações

Predefinições rápidas

Count, then d, then sides, then an optional modifier. Up to 100 dice of up to 1000 sides.

Each roll evaluates the whole expression again and produces one total.

Drops exactly one die per roll, before the modifier is applied.

Off gives you bare totals, which is what you want for a frequency chart.

Every die here is a function of this seed, so a shared link rolls the same numbers.

Ajustar a aparência

Escolha primeiro uma predefinição ao lado da imagem — estes controles a ajustam.

Frame

A border drawn inside the edge of the image.

Avançado

Resultados

1 valor

13 (6, 6, 1)

3d6 rolled once from the seed "buffet", so a shared link reproduces exactly these dice. A single roll can land anywhere from 3 to 18. The fair-dice expectation for one roll is 10.50.


Criar uma imagem

Ative o JavaScript para estilizar estes números e baixá-los como imagem. Os valores em si estão listados acima.

Text on the image

Drag a line straight onto the picture to place it — once placed, it stays exactly where you put it. Everything here is drawn into the download.

O artigo de contexto abaixo ainda não foi traduzido e aparece em inglês.

Sobre lançamentos de dados

The oldest randomisers were bones. An astragalus, the ankle bone of a sheep or goat, comes to rest on one of four usable faces; the remaining two are too rounded to stand. Greek and Roman players scored them 1, 3, 4 and 6, with no 2 and no 5, and the faces are not equally likely — the two broad sides land far more often than the two narrow ones. In the Roman game of tali four of these bones were thrown together, and the best result, all four showing different faces for a total of fourteen, was the Venus throw.

Purpose-made dice are nearly as old. Leonard Woolley's excavations at Ur in southern Iraq in 1926 and 1927 recovered a gaming board of shell, lapis lazuli and wood dated to roughly 2600–2400 BCE, played with tetrahedral dice whose two inlaid corners gave the score. The rules stayed lost until Irving Finkel of the British Museum translated a Babylonian tablet written around 177 BCE by a scribe named Itti-Marduk-balatu. Elongated wooden dice from Shahr-i Sokhta in eastern Iran, dated to roughly 2500–2300 BCE, are six-faced bars marked only on their four long sides, and terracotta cubes excavated at Mohenjo-daro in the Indus Valley include at least one whose opposite faces sum to seven, exactly the convention a modern die follows.

The 3d6 shorthand is far younger, and — contrary to a common assumption — it does not come from the first edition of Dungeons & Dragons. Gary Gygax and Dave Arneson's 1974 rules asked for rolls in words, and the boxed set shipped with numbered cardboard chits because polyhedral dice were hard to source at all; the compact NdS notation is credited instead to the fanzine Alarums & Excursions in 1975. TSR only began packing polyhedral dice with the game from the 1977 Basic Set onward.

Propriedades principais

  • A single fair n-sided die has mean (n + 1) / 2 — 3.5 for a d6, 10.5 for a d20 — and variance (n² − 1) / 12, so a d6 has variance 35/12 ≈ 2.917.
  • Rolling k dice of n sides gives n^k equally likely ordered outcomes but only k(n − 1) + 1 distinct totals, which is why sums pile up in the middle.
  • On two six-sided dice, 7 is the most likely total with 6 of the 36 ordered outcomes, while 2 and 12 each have exactly 1.
  • Standard six-sided dice are made so that opposite faces sum to seven: 1 against 6, 2 against 5, 3 against 4.
  • 4d6 drop lowest, the classic character-generation roll, has a mean of about 12.24 and can never total less than 3.
  • Rolling two d20s and keeping the higher — "advantage" — has a mean of exactly 13.825, against 10.5 for a single d20.
  • The Sicherman dice, numbered 1-2-2-3-3-4 and 1-3-4-5-6-8, produce exactly the same distribution of sums as an ordinary pair of six-sided dice.
  • Every die on this page is derived from the seed by a deterministic PRNG, so results are reproducible and must not be used for gambling or anything requiring unpredictability.

Onde aparecem

  • The Royal Game of Ur, played in Mesopotamia from before 2500 BCE, used four-sided dice; a board from the Royal Cemetery of Ur is in the British Museum.
  • Roman tali, played with four knucklebones, gave the language of chance its first recorded jargon — including the Venus throw for the best possible result.
  • Casino craps uses precision dice with sharp edges and flush, paint-filled pips, because the hollow pips on an ordinary die shift its centre of mass very slightly.
  • Tabletop role-playing games split along dice distributions: d20 systems give a flat chance curve, while 3d6 systems such as GURPS cluster results around the middle.
  • Astragalomancy — casting knucklebones or dice to read an answer — is attested across the ancient Mediterranean and in later folk practice. It is a divinatory custom, not a method with any established predictive value.

Como usar este gerador

Os valores gerados aparecem no topo, com um botão de copiar ao lado. Para transformá-los em imagem, escolha um visual entre os estilos em Criar uma imagem, selecione um tamanho de exportação e baixe em PNG, JPEG ou WebP. Tudo é renderizado no seu navegador, então nada do que você gera é enviado a um servidor.

A barra de endereços é atualizada enquanto você trabalha, então o link sempre reproduz exatamente o que você vê — útil para compartilhar uma sequência específica ou guardar uma configuração. Use Copiar para levar os valores como texto puro, ou Exportar dados para CSV, JSON, NDJSON, SQL ou XML.

Fontes

Os resumos históricos desta página se baseiam nas referências de licença aberta listadas acima. Encontrou um erro? Avise-nos e vamos corrigir.